If, unlike me, you have significant first-hand experience of the first game, some of the following will be restating the obvious, but the world doesn't revolve around you, bucko. The result is a sandbox puzzle game of impressive scope and with copious shower scenes. The Escapists 2 eschews traditional sequel-strategies such as flashier graphics in favour of being a reworked, expanded and ante-upped version of the first.
Nothing like as serious as Shawshank but not as catastrophically stupid as Prison Break, this was and is, essentially, a mash-up of simulation, roleplaying and crafting in which you had to devise a DIY Get Out Of Jail Free card for your little pixel-person. I didn't spend long with the first The Escapists - time off for good behaviour, perhaps - but nonetheless, playing early code for its upcoming sequel was like slipping into an old jumpsuit.